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Information Storage and Retrieval Systems
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Desktop Publishing [electronic resource]: Getting the Message Out

From prehistoric cave paintings to the invention of today's high-speed printing presses, there has always been a need to "get the message out," and with the advent of computer technology, anyone can get their own message out with the services of a desktop publishing professional. Using computers and DTP software packages, these pros work in home offices and small design firms putting together everything from glossy business reports to restaurant menus to wedding invitations. It's an exciting career area and experienced DTP designers are much in demand. Desktop Publishing: Getting the Message Out introduces the world of digital design with a look at the work these artists do, the hardware and software needs of a DTP pro, and some of the elements of page design that go into creating an [...]
2005; 2000

Knowledge Management [electronic resource]

How do companies tap the information locked up in the minds of their employees? The three modules of this program compare various corporate learning systems designed to increase knowledge and promote the sharing and archiving of data. Case studies feature the 70,000-employee consulting firm Arthur Andersen; the European Automobile Manufacturers Association, Daimler Benz, and Volvo; and Switzerland's ABB, the world's largest power company.
2005; 1999

Technological Change [electronic resource]

High-tech innovation has triggered an avalanche of new business opportunities. Module one of this program examines how information technology is changing the airline business in Hong Kong. In module two, the impact of the evolving Internet infrastructure on markets and business organization is discussed. In module three, tomato-growing in Iceland is a case in point for the way technological advances are allowing traditional industries to alter their production methods.
2005; 2000

Industry Applications [electronic resource]: Two Electronics Case Studies

From the minutia of warehouse inventories to the training programs of the aeronautics industry, this program focuses on commercial applications for high-tech electronic systems. Two in-depth case studies are used. The first showcases a HUD or "head-up" display developed by British Aerospace Engineering, used in state-of-the-art flight instruction of civilian aircraft pilots. The second case study examines a stock control system that is revolutionizing manufacturing. Outlining how stock control has traditionally worked, the segment explores electronic automatic replenishment, load cells and the design of load sensors, multiplexing data and the factors that need to be monitored, and keeping track of stock through the computer interface.

ICT in the Real World: Publishing a Magazine [electronic resource]

Using an Australian publishing company as an example, this program demonstrates the use of Adobe Creative Suite and other Information and Communication Technology programs to develop and produce two commercial magazines. It provides practical examples of how InDesign, Photoshop, Illustrator, and QuarkXpress handle fonts, templates and house style guides, color correction, and other production elements. The video also touches on transmission to printers, downloadable freeware, and the flexibility of ICT programs to adapt to Kindle and iPad formats.
2011; 2010

ICT in the Real World: Skills for the Workplace [electronic resource]

This program provides a comprehensive overview of the most common Information and Communication Technology applications found in the business environment, and demonstrates how employees on all job levels can make the best use of them. Some of the topics covered include naming, storing, backing up, and sharing electronic files; avoiding plagiarism and finding reliable sources when conducting online research; designing PowerPoint presentations; features of spreadsheets and databases; corporate branding in documents and presentations; understanding copyright and confidentiality issues; and even good health practices such as proper posture and resting the eyes.
2011; 2010

Introduction to Programming [electronic resource]: Unlocking the Secrets

Designed for novices, this unintimidating program examines the basic steps involved in producing any piece of software: identifying the goal, crafting algorithms, coding and compiling, testing and debugging syntax and logic errors, and documenting. Since the video does not rely on viewer familiarity with specific computer languages, Introduction to Programming is a good starting point for any discussion of software-writing fundamentals.
2009; 2006

The Transformation Age [electronic resource]: Surviving a Technology Revolution With Robert X. Cringely

An economy in which the office is a thing of the past. a sensor system that tracks and identifies goods in transit. a camera that records every life experience in minute detail. If these sound like dreams of a distant future, think again. This program examines the boundless opportunities and staggering challenges of the digital era, presenting concise case studies of 21st-century companies, entrepreneurs, and advances. Google's business applications, Kodak's digital ventures, Microsoft's Sensecam, Hewlett-Packard's high-def teleconferencing interface, Linden Labs' Second Life universe, and Craigslist's immensely popular classified ads are among the developments and strategies in the spotlight. Bonus segments (DVD only) focus on additional innovations and ideas.

Multimedia Systems [electronic resource]: An Introduction

In this program two interactive software developers describe multimedia hardware and software, and how multimedia content-text, audio, and video-is created and supported. Tin Man Games programmer Ben Britten discusses Apple's Xcode suite of tools used to make iPhone applications, and gives an overview of the software that plans, captures, edits, and displays multimedia, including codec programs that process and store files. The video also examines content sharing, virality, and the social and ethical implications of multimedia technology.

Money and Speed [electronic resource]: Inside the Flash Crash

On May 6, 2010, the Dow Jones took a dramatic nosedive but recovered 20 minutes later. Now known as the 2010 Flash Crash, the incident left financial players and Wall Street commentators agape. What triggered the economic tsunami, and could it happen again? In this program a data analyst, a fund manager, and others explain the computerized trading that precipitated the historic Flash Crash. Mathematician Paul Wilmott is wary of this algorithmic method that replaces human decision-making, while fund manager Rishi Narang supports it. The video includes commentary from computer-historian George Dyson and from Gregg Berman, the SEC regulator who led the investigation into the Flash Crash.

Rethinking Work [electronic resource]

Despite enormous advances in technology, our workplaces are not nearly as efficient as they could be. Each week, more than 40 percent of employees make use of flawed information systems-and flawed information-to make decisions. The results are wasted time and squandered resources. From smarter collaboration to smoother travel, this CNBC program explores ways in which "wiser work" can lead to greater prosperity for businesses and organizations. Experts interviewed include James Surowiecki, financial journalist for The New Yorker and author of The Wisdom of Crowds, and Gordon Bethune, former CEO of Continental Airlines and former vice-president and general manager of the Boeing Commercial Airplanes Group's customer services division.