Item Details

Playing With Feelings: Video Games and Affect

Aubrey Anable
Format
Book
Published
Minneapolis, MN : University of Minnesota Press, [2018]
Language
English
ISBN
9781517900243, 1517900247, 9781517900250, 1517900255
Summary
Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged.
Contents
  • Introduction : Video Games as Structures of Feeling
  • Feeling History
  • Touching Games
  • Rhythms of Work and Play
  • Games to Fail With
  • Conclusion : Affective Archives.
Description
xxi, 152 pages : illustrations ; 23 cm
Notes
Includes bibliographical references (pages 137-148) and index.
Technical Details
  • Access in Virgo Classic

  • LEADER 01960cam a2200409 i 4500
    001 u7644863
    003 SIRSI
    005 20180709092903.0
    008 171025t20182018mnua b 001 0 eng d
    020
      
      
    a| 9781517900243 q| (hardcover)
    020
      
      
    a| 1517900247 q| (hardcover)
    020
      
      
    a| 9781517900250 q| (paperback)
    020
      
      
    a| 1517900255 q| (paperback)
    035
      
      
    a| (OCoLC)1007309171 z| (OCoLC)1007310507
    040
      
      
    a| YDX b| eng e| rda c| YDX d| CRU d| GZI d| OCLCO d| MUM d| OBE d| YDX d| OCLCF d| CDX
    050
      
    4
    a| GV1469.34.P79 b| A53 2018
    082
    0
    4
    a| 794.8/1536 2| 23
    100
    1
      
    a| Anable, Aubrey e| author.
    245
    1
    0
    a| Playing with feelings : b| video games and affect / c| Aubrey Anable.
    264
      
    1
    a| Minneapolis, MN : b| University of Minnesota Press, c| [2018]
    264
      
    4
    c| ©2018
    300
      
      
    a| xxi, 152 pages : b| illustrations ; c| 23 cm
    336
      
      
    a| text b| txt 2| rdacontent
    337
      
      
    a| unmediated b| n 2| rdamedia
    338
      
      
    a| volume b| nc 2| rdacarrier
    504
      
      
    a| Includes bibliographical references (pages 137-148) and index.
    505
    0
      
    a| Introduction : Video Games as Structures of Feeling -- Feeling History -- Touching Games -- Rhythms of Work and Play -- Games to Fail With -- Conclusion : Affective Archives.
    520
      
      
    a| Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged.
    650
      
    0
    a| Video games x| Psychological aspects.
    596
      
      
    a| 3
    999
      
      
    a| GV1469.34 .P79 A53 2018 w| LC i| X031823905 k| CHECKEDOUT l| CLEM-CONST m| CLEMONS t| BOOK

Availability

Google Preview

Library Location Map Availability Call Number
Clemons CHECKED OUT N/A Unavailable