Item Details

Game Time [electronic resource]: Understanding Temporality in Video Games

Christopher Hanson
Format
EBook; Book; Online
Published
Bloomington, Indiana : Indiana University Press, [2018]
Language
English
Series
Digital Game Studies
ISBN
9780253032782, 0253032784, 9780253032867, 0253032865, 9780253032829 (Proquest Ebook Central)
Description
1 online resource (xi, 230 pages) : illustrations
Notes
Includes bibliographical references (pages 209-222), filmography (pages 207-208), and index.
Logo for Copyright Not EvaluatedCopyright Not Evaluated
Technical Details

  • LEADER 01747nam a22004453i 4500
    001 u7518358
    003 SIRSI
    005 20180426100100.0
    006 m d
    007 cr||n|||||||||
    008 180126t20182018inua obq 001 0 eng d
    020
      
      
    a| 9780253032782 q| (hardcover ; q| alk. paper)
    020
      
      
    a| 0253032784 q| (hardcover ; q| alk. paper)
    020
      
      
    a| 9780253032867 q| (pbk. ; q| alk. paper)
    020
      
      
    a| 0253032865 q| (pbk. ; q| alk. paper)
    020
      
      
    a| 9780253032829 (Proquest Ebook Central)
    035
      
      
    a| (MiAaPQ)EBC5355427
    037
      
      
    a| 5355427 b| Proquest Ebook Central
    040
      
      
    a| CaONFJC e| rda c| CaONFJC
    050
    0
    4
    a| GV1469.34.P79 b| H36 2018eb
    082
    0
    4
    a| 794.8 2| 23
    100
    1
      
    a| Hanson, Christopher q| (Christopher C. P.), e| author.
    245
    1
    0
    a| Game time h| [electronic resource] : b| understanding temporality in video games / c| Christopher Hanson.
    264
      
    1
    a| Bloomington, Indiana : b| Indiana University Press, c| [2018]
    264
      
    4
    c| ©2018
    300
      
      
    a| 1 online resource (xi, 230 pages) : b| illustrations
    336
      
      
    a| text b| txt 2| rdacontent
    337
      
      
    a| computer b| c 2| rdamedia
    338
      
      
    a| online resource b| cr 2| rdacarrier
    490
    1
      
    a| Digital game studies
    504
      
      
    a| Includes bibliographical references (pages 209-222), filmography (pages 207-208), and index.
    650
      
    0
    a| Video games x| Psychological aspects.
    650
      
    0
    a| Time perception.
    655
      
    7
    a| Electronic books. 2| local
    830
      
    0
    a| Digital game studies.
    856
    4
    0
    u| http://proxy01.its.virginia.edu/login?url=http://ebookcentral.proquest.com/lib/UVA/detail.action?docID=5355427
    949
      
      
    h| UL-EPDA
    999
      
      
    a| XX(7518358.1) w| WEB i| 7518358-1001 l| NOTOREPDA m| UVA-LIB t| INTERNET

Availability

Google Preview

Read Online