Item Details

Computer Games for Learning: An Evidence-Based Approach

Richard E. Mayer
Format
Book
Published
Cambridge, Massachusetts : The MIT Press, [2014]
Language
English
ISBN
9780262027571, 0262027577
Contents
  • Introduction: taking an evidence-based approach to games for learning
  • Method: conducting scientific research on games for learning
  • Theory: applying cognitive science to games for learning
  • Evidence
  • Examples of three genres of game research
  • Value-added research: which features improve a game's effectiveness?
  • Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer
  • Media comparison research: are games more effective than
  • Conventional media?
Description
xvii, 281 pages : illustrations ; 24 cm
Notes
Includes bibliographical references and indexes.
Technical Details
  • Access in Virgo Classic

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    a| Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
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