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Real-Time Shader Programming [electronic resource]

Fosner, Ron
Format
EBook; Book; Online
Published
Morgan Kaufmann [Imprint] Dec. 2002 San Diego : Elsevier Science & Technology Books
Language
English
Series
Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
ISBN
9781558608535, 1558608532 (Trade Paper)
Target Audience
Scholarly & Professional
Summary
Annotation
Description
Mode of access: World wide Web.
Copyright Not EvaluatedCopyright Not Evaluated
Technical Details
  • Access in Virgo Classic
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    a| Annotation b| Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.<br /><br />Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.<br /><br />A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.<br /><br />* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9<br />* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting<br />* Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK<br />* Maintains an updated version of the detailed shader reference section at www.directx.com<br />* Teaches the latest shader programming techniques for high-performance real-time 3D graphics
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