Item Details

Real-Time Shader Programming [electronic resource]: Covering DirectX 9. 0

Fosner, Ron
Format
EBook; Book; Online
Published
New York : Elsevier Jan. 2003 Ipswich : Ebsco Publishing [Distributor]
Language
English
ISBN
9780080515908, 0080515908 (E-Book)
Summary
Annotation
Description
Mode of access: World wide Web.
Logo for Copyright Not EvaluatedCopyright Not Evaluated
Technical Details
  • Access in Virgo Classic

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    a| Fosner, Ron e| Author
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    a| Real-time Shader Programming h| [electronic resource]: b| Covering DirectX 9. 0
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    a| New York : b| Elsevier c| Jan. 2003 a| Ipswich : b| Ebsco Publishing [Distributor]
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    a| Annotation b| Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
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