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Multimedia for Learning: Methods and Development

Stephen M. Alessi, Stanley R. Trollip
Format
Book
Published
Boston : Allyn and Bacon, c2001.
Edition
3rd ed
Language
English
ISBN
0205276911 (alk. paper)
Contents
  • A Short History of Educational Computing 3
  • When to Use the Computer to Facilitate Learning 5
  • Process of Instruction 7
  • Methodologies for Facilitating Learning 10
  • Two Foundations of Interactive Multimedia 12
  • Developing Interactive Multimedia 12
  • 2 Learning Principles and Approaches 16
  • Behavioral Psychology Principles 17
  • Cognitive Psychology Principles 19
  • Constructivist Psychology Principles 31
  • Constructivist--Objectivist Debate 36
  • 3 General Features of Software for Learning 48
  • Introduction of a Program 48
  • Learner Control of a Program 51
  • Presentation of Information 60
  • Providing Help 77
  • Ending a Program 78
  • Summary of General Features 85
  • Part II Methodologies
  • Questions and Responses 94
  • Judgment of Responses 109
  • Feedback about Responses 113
  • Remediation 120
  • Organization and Sequence of Program Segments 121
  • Learner Control in Tutorials 129
  • Summary of Tutorials 135
  • 5 Hypermedia 138
  • Structure of Hypermedia 141
  • Hypermedia Formats 142
  • Hypermedia Database 150
  • Navigation and Orientation 155
  • Support for Learning and Learning Strategies 165
  • Summary of Hypermedia 180
  • 6 Drills 181
  • Basic Drill Procedure 182
  • Introduction of a Drill 183
  • Item Characteristics 184
  • Item Selection and Queuing Procedures 189
  • Feedback 198
  • Item Grouping Procedures 200
  • Motivating the Learner 204
  • Data Storage and Program Termination 207
  • Advantages of Multimedia Drills 209
  • Summary of Drills 212
  • 7 Simulations 213
  • Types of Simulations 214
  • Advantages of Simulations 226
  • Factors in Simulations 231
  • Simulation Design and Development 260
  • Summary of Simulations 269
  • 8 Educational Games 270
  • Examples of Educational Games 271
  • General Factors in Games 277
  • Factors in the Introduction of a Game 280
  • Factors in the Body of the Game 283
  • Factors in the Conclusion of a Game 294
  • Pitfalls Associated with Creating and Using Games 296
  • Summary of Educational Games 301
  • 9 Tools and Open-Ended Learning Environments 302
  • Construction Sets 303
  • Electronic Performance Support Systems 306
  • Microworlds 307
  • Learning Tools 308
  • Expert System Shells 310
  • Modeling and Simulation Tools 313
  • Multimedia Construction Tools 318
  • Open-Ended Learning Environments 320
  • Summary of Tools and Open-Ended Learning Environments 333
  • 10 Tests 334
  • Computerized Test Construction 335
  • Computerized Test Administration 337
  • Factors in Tests 338
  • Other Testing Approaches in the Computer Environment 353
  • Security 365
  • Summary of Tests 371
  • 11 Web-Based Learning 372
  • What Is the "Web" in Web-Based Learning? 373
  • Uses of the Web for Learning 378
  • Factors in Web-Based Learning 382
  • Concerns with Web-Based Learning 397
  • Advantages of Web-Based Learning 398
  • Future of Web-Based Learning 399
  • Summary of Web-Based Learning 403
  • Part III Design and Development
  • 12 Overview of a Model for Design and Development 407
  • Standards 409
  • Ongoing Evaluation 410
  • Project Management 410
  • Phase 1 Planning 411
  • Phase 2 Design 412
  • Phase 3 Development 412
  • Establishing Expectations 413
  • Evaluation Form 414
  • 13 Planning 437
  • Define the Scope of the Content 437
  • Identify Characteristics of Learners and Other Users 439
  • Establish Constraints 442
  • Cost the Project 454
  • Produce a Planning Document 463
  • Produce a Style Manual 466
  • Determine and Collect Resources 467
  • Conduct Initial Brainstorming 469
  • Define the Look and Feel of the Project 471
  • Obtain Client Sign-Off 474
  • Summary of Planning 481
  • 14 Design 482
  • Purpose of Design 482
  • Audiences for Design Documents 483
  • Develop Initial Content Ideas 487
  • Task and Concept Analyses 492
  • Preliminary Program Description 499
  • Detailing and Communicating the Design 502
  • Prototypes 502
  • Flowcharts 503
  • Storyboards 514
  • Scripts 522
  • Importance of Ongoing Evaluation 522
  • Client Sign-Off 523
  • Summary of Design 527
  • 15 Development 528
  • Project Management 530
  • Prepare the Text Components 533
  • Write the Program Code 534
  • Create the Graphics 536
  • Produce Video 538
  • Record the Audio 539
  • Assemble the Pieces 541
  • Prepare Support Materials 541
  • Alpha Testing 548
  • Making Revisions 549
  • Beta Testing 550
  • Final Revisions 552
  • Obtaining Client Sign-Off 553
  • Validating the Program 553
  • Summary of Development 561
  • Appendix A Storyboard Forms 562
  • Appendix B Manuals' Content Checklists 565.
Description
xi, 580 p. : ill. ; 25 cm.
Notes
  • Rev. ed. of: Computer-based instruction. 2nd ed. c1991.
  • Includes bibliographical references and index.
Technical Details
  • Access in Virgo Classic
  • Staff View

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    a| Multimedia for learning : b| methods and development / c| Stephen M. Alessi, Stanley R. Trollip.
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    a| 3rd ed.
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    a| Boston : b| Allyn and Bacon, c| c2001.
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    a| xi, 580 p. : b| ill. ; c| 25 cm.
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    a| Rev. ed. of: Computer-based instruction. 2nd ed. c1991.
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    a| Includes bibliographical references and index.
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    0
    t| A Short History of Educational Computing g| 3 -- t| When to Use the Computer to Facilitate Learning g| 5 -- t| Process of Instruction g| 7 -- t| Methodologies for Facilitating Learning g| 10 -- t| Two Foundations of Interactive Multimedia g| 12 -- t| Developing Interactive Multimedia g| 12 -- g| 2 t| Learning Principles and Approaches g| 16 -- t| Behavioral Psychology Principles g| 17 -- t| Cognitive Psychology Principles g| 19 -- t| Constructivist Psychology Principles g| 31 -- t| Constructivist--Objectivist Debate g| 36 -- g| 3 t| General Features of Software for Learning g| 48 -- t| Introduction of a Program g| 48 -- t| Learner Control of a Program g| 51 -- t| Presentation of Information g| 60 -- t| Providing Help g| 77 -- t| Ending a Program g| 78 -- t| Summary of General Features g| 85 -- g| Part II t| Methodologies -- t| Questions and Responses g| 94 -- t| Judgment of Responses g| 109 -- t| Feedback about Responses g| 113 -- t| Remediation g| 120 -- t| Organization and Sequence of Program Segments g| 121 -- t| Learner Control in Tutorials g| 129 -- t| Summary of Tutorials g| 135 -- g| 5 t| Hypermedia g| 138 -- t| Structure of Hypermedia g| 141 -- t| Hypermedia Formats g| 142 -- t| Hypermedia Database g| 150 -- t| Navigation and Orientation g| 155 -- t| Support for Learning and Learning Strategies g| 165 -- t| Summary of Hypermedia g| 180 -- g| 6 t| Drills g| 181 -- t| Basic Drill Procedure g| 182 -- t| Introduction of a Drill g| 183 -- t| Item Characteristics g| 184 -- t| Item Selection and Queuing Procedures g| 189 -- t| Feedback g| 198 -- t| Item Grouping Procedures g| 200 -- t| Motivating the Learner g| 204 -- t| Data Storage and Program Termination g| 207 -- t| Advantages of Multimedia Drills g| 209 -- t| Summary of Drills g| 212 -- g| 7 t| Simulations g| 213 -- t| Types of Simulations g| 214 -- t| Advantages of Simulations g| 226 -- t| Factors in Simulations g| 231 -- t| Simulation Design and Development g| 260 -- t| Summary of Simulations g| 269 -- g| 8 t| Educational Games g| 270 -- t| Examples of Educational Games g| 271 -- t| General Factors in Games g| 277 -- t| Factors in the Introduction of a Game g| 280 -- t| Factors in the Body of the Game g| 283 -- t| Factors in the Conclusion of a Game g| 294 -- t| Pitfalls Associated with Creating and Using Games g| 296 -- t| Summary of Educational Games g| 301 -- g| 9 t| Tools and Open-Ended Learning Environments g| 302 -- t| Construction Sets g| 303 -- t| Electronic Performance Support Systems g| 306 -- t| Microworlds g| 307 -- t| Learning Tools g| 308 -- t| Expert System Shells g| 310 -- t| Modeling and Simulation Tools g| 313 -- t| Multimedia Construction Tools g| 318 -- t| Open-Ended Learning Environments g| 320 -- t| Summary of Tools and Open-Ended Learning Environments g| 333 -- g| 10 t| Tests g| 334 -- t| Computerized Test Construction g| 335 -- t| Computerized Test Administration g| 337 -- t| Factors in Tests g| 338 -- t| Other Testing Approaches in the Computer Environment g| 353 -- t| Security g| 365 -- t| Summary of Tests g| 371 -- g| 11 t| Web-Based Learning g| 372 -- t| What Is the "Web" in Web-Based Learning? g| 373 -- t| Uses of the Web for Learning g| 378 -- t| Factors in Web-Based Learning g| 382 -- t| Concerns with Web-Based Learning g| 397 -- t| Advantages of Web-Based Learning g| 398 -- t| Future of Web-Based Learning g| 399 -- t| Summary of Web-Based Learning g| 403 -- g| Part III t| Design and Development -- g| 12 t| Overview of a Model for Design and Development g| 407 -- t| Standards g| 409 -- t| Ongoing Evaluation g| 410 -- t| Project Management g| 410 -- g| Phase 1 t| Planning g| 411 -- g| Phase 2 t| Design g| 412 -- g| Phase 3 t| Development g| 412 -- t| Establishing Expectations g| 413 -- t| Evaluation Form g| 414 -- g| 13 t| Planning g| 437 -- t| Define the Scope of the Content g| 437 -- t| Identify Characteristics of Learners and Other Users g| 439 -- t| Establish Constraints g| 442 -- t| Cost the Project g| 454 -- t| Produce a Planning Document g| 463 -- t| Produce a Style Manual g| 466 -- t| Determine and Collect Resources g| 467 -- t| Conduct Initial Brainstorming g| 469 -- t| Define the Look and Feel of the Project g| 471 -- t| Obtain Client Sign-Off g| 474 -- t| Summary of Planning g| 481 -- g| 14 t| Design g| 482 -- t| Purpose of Design g| 482 -- t| Audiences for Design Documents g| 483 -- t| Develop Initial Content Ideas g| 487 -- t| Task and Concept Analyses g| 492 -- t| Preliminary Program Description g| 499 -- t| Detailing and Communicating the Design g| 502 -- t| Prototypes g| 502 -- t| Flowcharts g| 503 -- t| Storyboards g| 514 -- t| Scripts g| 522 -- t| Importance of Ongoing Evaluation g| 522 -- t| Client Sign-Off g| 523 -- t| Summary of Design g| 527 -- g| 15 t| Development g| 528 -- t| Project Management g| 530 -- t| Prepare the Text Components g| 533 -- t| Write the Program Code g| 534 -- t| Create the Graphics g| 536 -- t| Produce Video g| 538 -- t| Record the Audio g| 539 -- t| Assemble the Pieces g| 541 -- t| Prepare Support Materials g| 541 -- t| Alpha Testing g| 548 -- t| Making Revisions g| 549 -- t| Beta Testing g| 550 -- t| Final Revisions g| 552 -- t| Obtaining Client Sign-Off g| 553 -- t| Validating the Program g| 553 -- t| Summary of Development g| 561 -- g| Appendix A t| Storyboard Forms g| 562 -- g| Appendix B t| Manuals' Content Checklists g| 565.
    596
      
      
    a| 2
    650
      
    0
    a| Computer-assisted instruction.
    650
      
    0
    a| Education x| Data processing.
    650
      
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    a| Interactive videos
    650
      
    0
    a| Artificial intelligence x| Educational applications.
    700
    1
      
    a| Trollip, Stanley R., d| 1947-
    700
    1
      
    a| Alessi, Stephen M., d| 1951- t| Computer-based instruction.
    999
      
      
    a| LB1028.5 .A358 2001 w| LC i| X004479962 k| CHECKEDOUT l| STACKS m| ALDERMAN t| BOOK
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